ID'11 Exhibition
THEMES
Light, Space and Time
Light, space and time have in common that they manifest themselves only when captured by something else, whether it is a physical surface or a scheduled appointment. The projects on display within this subtheme demonstrate not only this phenomenon, but more; they show how we can influence the perception of light, space and time through intelligent designs of intelligent designers. The work exhibited here demonstrates this in a range of application areas, by showing novel, explorative interactions with phenomena that have been around since the beginning of time (and light, and space).
Health and Wellbeing
Health and wellbeing have always been of great interest for the department of Industrial Design but will become more relevant in the decade(s) to come. For example, it is evident that ageing will in the near future need to be reapproached with an eye on socio-emotional factors such as prolonged independent living, a sense of belonging and giving meaning to one’s life after losing a loved one. These are only a few examples in an array of related issues, not even mentioning the economic consequences of an ageing society. Other relevant topics in health and wellbeing include obesity and creating healthy eating patterns, stress-reduction and active living. To name a few.Play, Learning and Creativity
Play, Learning and Creativity
The work in this subtheme show how intelligent designs can lead to engaging interactions operating between intellectual stimulation and leisure. All exhibits demonstrate new approaches towards a world that can be playful, educational creatively tantalizing without resorting to ‘easy scores’. Through cleverness and finesse these exhibits pay tribute to the outstanding ability of their creators – our students - to spark playfulness and creativity in themselves, in the process of self-directed learning. As such, these exhibits also pay respect to our department.
Culture and Subculture
Identity has recently become a frequent topic for discussion in the Netherlands, or rather, a victim of insecure times; our national identity seems to be in need of preservation. This communicates a static notion of identity, rather than seeing it as a phenomenon in continuous transformation; a manifestation of historic values confronted with the present. At Industrial Design we have a rich tradition in crossing (inter)cultural boundaries and regarding human diversity and uniqueness as enriching and inspiring. At ID’12 we devote a subtheme to projects aimed at opening up cross-cultural interaction and celebrating the idiosyncratic value of subcultures.
Conceptual Materials and Interactions
As designers of the future ID students explore opportunities, rather than problems; they envision potential future societies and anticipate on the repercussions on the craft of industrial design. This encompasses among other things exploring new materials and forms of interaction, but also touches on the ethical implications of our design decisions. This subtheme presents a conceptual look at the future of living with artifacts. And vice versa.
Master Graduates

Billy Schonenberg
New technologies bring old stories to life for new generations.

Daniel Tetteroo, Matthijs Zwinderman, Tanya Zavialova, Paul Lehouck.
Music-based navigation system for smartphones

Ehsan Baha
Initiation of a healthcare, wellbeing and good life Innovation Collaboration Platform.

Eric Toering
Outdoor PC with flexible display, controlled by bending.

Erik van Erp
A system for motivating the continuation of therapy.

Ewelina Szymanska
Streetlights combining traditional street lighting with interactive LED lighting.

Frank de Jong
Museum exhibit about the visualization of sound

Gordon Tiemstra
Socially exploring playful photography.

Jan Belon
Creation of a design methodology that bridges user- and business-centered design.

Jeanine Kierkels
Ambient experience design for an enhanced labor and delivery experience.

Jeffrey Braun
Visionary exploration of how to design for futuristic morphing products.

Jeroen Brok
A tool to support designers in the collaborative design process.

Jeroen Witjes
Concept for teaching responsibility to children through household activities.

Jop Japenga
Designing an oceanic research platform to explore a future lifestyle.

Maarten Brugmans
Exploring the interaction between an adaptive lighting system and its users.

Marcel van Heist
Designing the spark to create future energy and information networks.

Marnick Menting
Feel like a giant in this interactive landscape.

Misha Croes
Remote comforting in the Neonatal Intensive Care Unit

Niek Muris
ActiMate encourages and motivates users to perform daily physical activities.

Niek Otten
Adaptive chair provides closure or openness, depending on its environment.

Niels Molenaar
Support diabetes patients in deciding on healthy food intake at supermarkets

Paula Kassenaar
Interior lighting accessory, new material in lightweight cotton and LEDs

Ruud Schatorjé
Family Circles enriches indirect communication in the domestic environment.

Sebastian Goudsmit
This iris diaphragm opens up to shoppers approaching a window display.

Sijme Geurts
An interactive floor installation to increase shared insight during creative sessions.
Master Projects

Dominika Potuzakova
Non-invasive design solution for SPO2 monitoring of premature babies.

Frits Stam
LightPace improves safety by converting the runner’s movements into light.

Frits Stam, Koen de Greef
Tool for design; handle for professional moving video footage

Gijs Houdijk
Business gift for the 55th anniversary of TU/e.

Gijs Houdijk.
KRUL is an abstract interactive play object for children.

Josje Wijnen
Using sound to improve the sporting experience

Mark Thielen, Rik van Donselaar, Roland Coops, Idowu Ayoola
oohoo inspires with innovative ideas about social and societal problems.

OPENLIGHT & team
application of light as a cultural medium

OPENLIGHT & team.
application of light as a cultural medium
Bachelor projects

Alex Mourão dos Santos
Making use of human senses to simplify rhythm complexity

Daphne Zuilhof
Exploring the creation of qualitative interaction between door and user.

Dounia Bourjila
An intelligent wearable for kickboxers, measuring their defense position

Jim Steenbakkers, Jesse Meijers and Marjolein Schets
Playing with the awareness of orientation and exploring the boundaries of reality.

Job Huberts
Stoof: Let’s raise cooking to a lower level!

Joseb Al Abdeli, Maikel Janssen, Michiel Kersteman, Tim Scheffer
A playful chair for youngsters.

Koen Beljaars
Architecture tourists explore the urban environment through ‘augmented reality’.

Koen Beljaars, Jacqueline van Kampen, Joost Aanen, Marianne den Akker
An interactive superhero suit that collects and directs blue ‘energy’.

Lars Hottentot, Danielle Peverelli, Tove Elfferich, Joep Elderman
A game to increase awareness andunderstanding of people with autism.

Liza Blummel, Sander Dijkhuis, Iris Elberse
Shared bulletin board helping people with different language skills to communicate.

Michiel Kersteman
Dynamic parking system to enhance the distribution of space occupation in residential areas.

Mitchell Jacobs
COSE - Create Openness, Stimulate Empathy.

Robin Brouns
Context-aware artificial turf system of the future.

Roy Gevers, Jasper van Laarhoven, Martijn Lammers, Anne Spaa
Helps silent team members to speak up, and the dominant ones to ease back.

Sander Mulder, Jan-Derk Bakker
New interaction with intelligent light, that’s Devoyd

Sebastiaan Wolzak
Interactive fashion that dynamically exaggerates body posture.

Thijs ter Velde
A playful space that guides.

Xinyi Pan, Jip Asvelds, Bram Naus, Therry van Neerven
An interactive game for students, inspired by Retro Games.