ID'10 Exhibition
THEMES
Light, Space and Time
Light, space and time have in common that they manifest themselves only when captured by something else, whether it is a physical surface or a scheduled appointment. The projects on display within this subtheme demonstrate not only this phenomenon, but more; they show how we can influence the perception of light, space and time through intelligent designs of intelligent designers. The work exhibited here demonstrates this in a range of application areas, by showing novel, explorative interactions with phenomena that have been around since the beginning of time (and light, and space).
Health and Wellbeing
Health and wellbeing have always been of great interest for the department of Industrial Design but will become more relevant in the decade(s) to come. For example, it is evident that ageing will in the near future need to be reapproached with an eye on socio-emotional factors such as prolonged independent living, a sense of belonging and giving meaning to one’s life after losing a loved one. These are only a few examples in an array of related issues, not even mentioning the economic consequences of an ageing society. Other relevant topics in health and wellbeing include obesity and creating healthy eating patterns, stress-reduction and active living. To name a few.Play, Learning and Creativity
Play, Learning and Creativity
The work in this subtheme show how intelligent designs can lead to engaging interactions operating between intellectual stimulation and leisure. All exhibits demonstrate new approaches towards a world that can be playful, educational creatively tantalizing without resorting to ‘easy scores’. Through cleverness and finesse these exhibits pay tribute to the outstanding ability of their creators – our students - to spark playfulness and creativity in themselves, in the process of self-directed learning. As such, these exhibits also pay respect to our department.
Culture and Subculture
Identity has recently become a frequent topic for discussion in the Netherlands, or rather, a victim of insecure times; our national identity seems to be in need of preservation. This communicates a static notion of identity, rather than seeing it as a phenomenon in continuous transformation; a manifestation of historic values confronted with the present. At Industrial Design we have a rich tradition in crossing (inter)cultural boundaries and regarding human diversity and uniqueness as enriching and inspiring. At ID’12 we devote a subtheme to projects aimed at opening up cross-cultural interaction and celebrating the idiosyncratic value of subcultures.
Conceptual Materials and Interactions
As designers of the future ID students explore opportunities, rather than problems; they envision potential future societies and anticipate on the repercussions on the craft of industrial design. This encompasses among other things exploring new materials and forms of interaction, but also touches on the ethical implications of our design decisions. This subtheme presents a conceptual look at the future of living with artifacts. And vice versa.
Master Graduates

Chris Heger
Capturing the football market with interactive dynamic training.

Connie Golsteijn
Cueb is an interactive photo device that facilitates parent-teenager communication

David Menting
A camera that helps amateur photographers gain creative control.

Dirk Gooren
Having remote visitors in your local context

Guust Hilte
Texting without having to look at your phone.

Jan van der Asdonk
fluDOC visualizes an influenza infection using bioluminescent bacteria.

Jasper Dekker
Touch-less interaction for a kitchen tap.

Kirstin van der Aalst
How can a product stimulate a behavior change of the user through the product?

Patrizia Cacciapuoti
Enhancing social interaction by playfully sharing experiences in different contexts.

Rob Tieben
Design-research on eliciting repetitive curiosity in public spaces.

Sjef Fransen
System for videoanalyses on the hockeyfield.

Stefan Zwegers
Experience music in a new and safer way with Sensible Music.

Tom Frissen
An intelligent remote control for controlling and transferring personal media.

Tom van Bergen
A concept designed to enrich the communication between road users.
Master Projects

Jasper Pieterse, Pakwing Man
An exploration of movement qualities.

Lizette Reitsma
LivingMemory guides people, who lost a dear-one, through their mourning process by keeping the memory alive.

Marcel van Heist, Jop Japenga, Billy Schonenberg
An enquiry into balancing environmental and economic ecologies.

Sebastiaan Pijnappel
Sounds Like Home creates peripheral soundscapes that tell how many people are home and away.
Bachelor projects

Hugo Romer
Remote for presentations, developed with emphasis on form and interaction.

Jelmer de Maat, Rick Dutour Geerling, Sivaraaj Soundarajan
Tangible interaction device for instant messaging.

Joep Kalthoff
A concept for spatial music sharing in future libraries.

Ken Giang
Would it not be nice to navigate effectively throughout a supermarket?

Laura Duncker
PeAk is a product that shows your preference in music through a light spectrum.

Luke Vink, Pieter Oosterwijk
An enviromotive robot that desires nature.

Madelon de Haas
Explore the possibilities of combining online services with electronic greeting cards and develop a prototype of a card and its service.

Mendel Broekhuijsen
A mood-based exploring system for listening & browsing music in libraries.

Neil van Es, Michiel Kersteman, Berbelijn Lustenhouwer, Tim Scheffer
Exploring and sharing skills in a playful manner.

Philémonne Jaasma, Jacquelyn van Kampen, Samantha Peeters & Matthijs van Leeuwen
Coach: Gijs Ockeloen
Project: Zhong Zhong

Roy van den Heuvel, Bas van Hoeve, Sharon van der Geest, Koen Beljaars
LEDs in goggles that gives a swimmer heart-rate feedback.

Sander Bogers
Blurring boundaries between the “real” and virtual world through an outdoor game.

Teun Vinken
Window shades stimulating natural and free experience of office spaces.

Thijs Roumen, Dick van de Ven, Hanneke Hooft, Peter Brown
The Wiggle is the new Interactive playground for teenage girls.

Vic van Hensberg
Complex technology made simple and understandable.

Zaza Zuilhof
A coat rack enabling family members to leave audio messages.